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Professional Course in Banking and Finance

With no prior experience, you will have the opportunity to walk through hands-on examples with Hadoop and Spark frameworks, two of the most common in the industry. You will be comfortable explaining the specific components and basic processes of the Hadoop architecture, software stack, and execution environment. In the assignments you will be guided in how data scientists apply the important concepts and techniques such as Map-Reduce that are used to solve fundamental problems in big data. You'll feel empowered to have conversations about big data and the data analysis process.
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Java (18)

Professional Course in Banking and Finance

Program Objective

The 12-month Professional Program in Banking and Finance program is aimed at building expertise among participants aspiring to become a global finance professional.

Besides, it facilitates participants to build capabilities in areas including Business Banking, Forex, and International Trade Financing and provides a jumpstart to the most rewarding Banking and Finance careers.

With this global certification, one can work in retail, corporate, or trade banking, get employed in the finance division with multinational or Indian corporations, or even use their knowledge of finance to raise capital for their own entrepreneurial ventures.

ELIGIBILITY

Any Graduate or Undergraduate.

12th Passout

Course Curriculum

Duration: 12 months

Semester-I

  1. IT Fundamentals – M.S. Office with Adv. Excel
  • Knowing computer
  • Operating computer using GUI based operating system
  • Understanding word processing. …
  • Using spreadsheet. …
  • Introduction to the internet, www, and web browsers. …
  • Communications and collaboration. …
  • Making small presentations. …
  • Financial literacy for banking schemes and applications.

 

  1. Customer service and Banking Codes and Standards
  • Customer banker relationships
  • Customer service
  • Features of modern-day banking
  • KYC norms
  • Customer grievances redressal policy

 

  1. Fundamentals of Accounting
  • Meaning, Principles, Categories, and Statements
  • Accounting Principles
  • Accounting Categories
  • Journal and Ledger in Accounting
  • Financial Statements
  • Financial Accounting
  • Types of Accounts and Three Golden Rules

 

  1. Tally Prime
  • Introduction to Tally Prime
  • Maintaining charts of Accounts
  • Recording to Maintaining Accounting Transaction
  • Banking
  • Generating Financial Statements and MIS Reports
  • Data Security
  • Company Data Management
  • Storage and Classification of Inventory
  • Accounts Receivables and Payable Management
  • Purchase and sales Order Management
  • Tracking Additional Costs of Purchase
  • Cost/Profit Centres Management
  • Budget and Scenarios
  • Generating & Printing Reports

 

  1. Taxation
  • GST Law and Practices
  • TDS

 

  1. Financial Management
  • Main types of financial statements
  • Assessment of company’s financial position and its presentation in financial statements
  • Cash flow planning
  • Analysis and interpretation of financial statements
  • Corporate Budgets

What would I become?

Financial Risk Manager

Financial Manager

Sales Manager

Investment Banker

Recovery Agent

Cashier or Teller

Treasurer

Customer Service Representative

Sales Representative

Trainer

Data entry operator

Tally operator

  • Achieve Hollywood best quality visuals out of the box.
  • With complete C++ source code access, you can study.
  • Comes with designer-friendly Blueprint visual scripting.
  • Unreal Engine provides Robust Multiplayer Framework.
  • The built-in Cascade visual effects editor enables particles.
  • Unreal Engine 4’s Material Editor makes use of physically-based.

What is the target audience?

  • You might be thinking, all of the above – and that is fine. But as a complete beginner learning Unreal Engine 4.
  • The rendering system in Unreal Engine 4 is an all-new, DirectX 11 pipeline that includes deferred shading.

Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed.

I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.

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